![]() Any updates?Įdit2: I also find that after a move, when I open the GKTurnBasedMatchmakerViewController on the other device it still says that it's the turn of the other player. The fact that I get notifications once in a while suggests that this isn't where the problem lies.ĭoes anyone have any idea what could be the problem here? Could this be a problem with the Sandbox Game Center Server? Do they limit the amount of notifications you can send in a short amount of time or something like that?Įdit: I just found some posts of people experiencing the same problem, but no solution. I set the GKEventHandlerDelegate in the code that authenticates the local user and it seems to be set correctly. It seems that this function doesn't get called: handleTurnEventForMatch:didBecomeActive: About 75% of the time when I make a move on the simulator and pass the turn I don't get any notifications on my iPhone. I'm using the simulator and my iPhone to test notifications of turn events. I'm making a turn-based game, using the Game Center Turn-Based Gaming functionality.
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