2/11/2023 0 Comments Rag player![]() Private var vSpeed: float = 0 // store vertical speed in a separate variable private var controller : CharacterController private var locked = false private var attacker : GameObject įunction Update () / transform.Translate(stuckPos, Space.Self) attacker = sender Debug. Var speed = 3.0 var rotateSpeed = 3.0 var jumpSpeed: float = 1.0 var gravity: float = 10.0 // gravity acceleration This only started when I added a ragdoll component to my character, and here is my player movement script: ![]() ![]() Once the player stops pressing the relevant key or moving their gamepad's left stick, the character floats downwards at a really slow, barely-notcable rate. Player Piano Memories 1923 Autopiano Tracks include: I Want A Girl Just Like The Girl Who Married Dear, Dad, Riverside Rag, Ida Sweet As Apple Cider, Hello Ma Baby, Gulbransen Rag, Swing Medley Nursery Rhymes, The Billboard March, Old MacDonald Had A Farm, Darktown Strutters' Ball, Under The Double Eagle, Ragtime Oriole, Stars And Stripes Forever, Swanee, O-Hi-O, You're A Grand Old Flag, When. However, jumping (space) and moving forwards or backwards results in a strange behavior: the character's transform.y increases dramatically as long as a movement key is pressed, with the problem happening less noticeably when jumping. When I try to test my game, the character can turn just fine using the keyboard or mouse. ![]() I made my player character into a ragdoll with the rag doll wizard, and the character also has a Character Controller component.
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